Click here to view the major features of the current release of PolyTrans.
And click here to view our dedicated online Autodesk Inventor solutions page which has a good visual feature list for PolyTrans and NuGraf as rendering, data optimization and data conversion systems.
PolyTrans is the first program to provide trimmed NURBS, animation conversion and complete scene conversion in a single integrated software package. Creates "Render Ready" models.
Excellent and complete support for the most popular 3D file formats.
Extensive conversion options to choose from. A few examples:
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Two specialized and popular plug-in versions of PolyTrans: PolyTrans-for-3DSMAX and PolyTrans-for-Maya. Provides extensive
data conversion capabilities where little or none existed before.
Third major OpenGL rewrite with reams of changes, including NVIDIA & ATI pixel shaders, texture caches, transparency, gradated color backgrounds, real-time cubical & spherical mapping, bump mapping, and more. View the optons online: 1, 2, 3, 4, 5, 6
Mesh skinning & skeleton bi-directional conversions between 3ds max, Maya, XSI, FBX, Collada, U3D and DirectX.
PolyTrans "goes the extra mile" by handling and overcoming many tough translation problems. These include:
Auto-splitting an object into multiple pieces if it exceeds the polygon/vertex limit of a specific export file format (which is the case for 3D Studio and Lightwave files).
Translating bitmap formats (such as used in the DirectX, QuickDraw, POV and VRML export filters).
Handling the hardest polygon triangulation problems. The custom triangulator used in PolyTrans can handle n-sided concave polygons with recursive holes, overlapping contours and "simple" polygons.
Maintaining the input data in a compact "indexed mesh" format all throughtout the translation process. This is one of many timing consuming aspects of writing PolyTrans converters.
Complete replication of the object hierarchy. Such hierarchy can be viewed and easily modified using PolyTrans' "Selector Window".
Translates and accurately maps all materials and texture maps so that they can be rendered faithfully in the target rendering program.
Fully integrated 3D SpaceBall & SpaceMouse interaction support.
Realtime object collision detection & sliding.
JScript & VBScript scripting for import/export convertions.
Allows all meshes, trimmed NURBS, vertex attributes, materials, shading parameters,
texture map types, lights, cameras, hierarchy and animation to be imported,
stored, translated and exported with high accuracy and fidelity.
A built in polygon reduction system based
on a system written internally at Okino. Uses "wedge" technology to allow good reduction in areas of high curvature, material changes and color changes.
A variety of export options allow the converters to automatically
triangulate the output data, cut holes out of meshes (when necessary), merge triangles back to n-sided polygons, and
tear apart the input data according
to material assignment or grouping (used by the RIB and Wavefront export
modules). In addition, the converters always output optimized polygon
meshes wherever possible, regardless of the form or structure of the
input polygon data (arbitrary polygon input data is always welded, optimized and
any redundant polygon coordinates removed before being output).
In general the converters can convert any form of input to any form of output.
High quality and dependable trimmed NURBS conversion. Performs NURBS to NURBS
or NURBS to polygon conversions, such as with the IGES converters.
Industry leading animation conversion "engine" allows native import, playback and
export of keyframe data. Simulates the animation mathematics all the most
popular 3D animation systems which leads to tolerance-based accurate conversions.
Includes keyframe resamplers & reducers. A unique & industry leading major feature.
Includes fast, photo-realistic scanline rendering capabilities (resolution limited), borrowed
from Okino's award winnning NuGraf Rendering System software.
Interactive light & camera placement plus interactive or numeric value
modification. Also includes a light librarian for simple setup of pre-defined light sources.
Intuitive object picking using the mouse or the "Selector Window".
Easy access to all scene contents via hierarchical 'Selector Window' for
selecting, adding, deleting or renaming objects/lights/cameras/etc. Use drag-and-drop to change or create object hierarchies.
Automatic 2D bitmap conversion between formats supported by each 3D file format. Some of these
supported bitmap formats include: Alias|Wavefront IFF & PIX, Amiga/Lightwave IFF,
Autodesk CEL & FLIC, BMP, GIF, Electric Image IMG, JPEG, PhotoShop PSD, PNG,
SoftImage PIC, SGI RGB, Targa and TIFF. The Windows clipboard is also supported for exporting.
In most cases these drivers will support B&W, 8-bit colormapped, 24-bit RGB and 32-bit RGBA formats.
Export scenes to Okino's "NuGraf Rendering System"
program for fast, photo-realistic scanline or multi-threaded ray trace renderings, animation
and material/texture editing. Upgrade from PolyTrans to NuGraf at a low cost.
PolyTrans is a subset of the NuGraf software.
Well known for processing huge files quickly, such as 200MB
IGES, DXF
and USGS DEM files (low memory usage). PolyTrans
has been designed since day 1 to handle huge datasets and not bog down under normal
circumstances.
A large and established professional user base that has ensured PolyTrans
remains a dependable, robust and full featured translation system.
And above all else, our best customers know from first hand experience that
the developers of PolyTrans really care about this product and put their personal
pride into its long term development.