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![]() Moving Data Between Maya and 3ds max ![]()
A pivotal aspect of the Okino software for many of our users are the PolyTrans-for-MAX and PolyTrans-for-Maya native plug-in systems. These modules allow 3ds max (as well as gmax and Viz) and Maya to directly import/export all of the Okino supported file formats from within their respective user interfaces. Other common uses of the plug-in systems is for bidirectional 3ds-max/Maya conversions (via the Okino .bdf file format), import & optimization of large CAD datasets from all major 3D CAD packages & file formats, import/export to all 3D gaming file formats (including skinned mesh and skeleton conversions), OpenFlight VisSim conversions, and of course bidirectional conversions to most other 3D file formats and software packages (from Lightwave, to Softimage-XSI, Collada, FBX, VRML2/X3D, DirectX and dozens more).
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