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Copyright © 2008
Okino
Toronto, Ontario, Canada.
1
Overview of the NuGraf Developer's 3D Toolkit
1.1
Distinguishing Features of the NuGraf Toolkit
1.2
How to Evaluate the NuGraf Developer's 3D Toolkit
1.3
3D Computer Graphics Terminology
1.4
Integrating NuGraf into a Target Application
1.5
The Basic Components of a NuGraf Application
1.6
Built-in Modeling Primitives
1.7
The Scanline Rendering Engine
1.8
The Ray Tracing Rendering Engine
1.10
Material Shaders
1.11
2D and 3D Texture Mapping Support
1.12
NuGraf's Texture Modulation and Texture Layering Mechanism
1.13
Texture Modulation Methods
1.14
Lighting Methods
1.15
Depth Map Shadows
1.16
Hierarchical Instance Linking
1.17
Hierarchical Object and Polygon Picking/Selecting
1.18
Differences Between the "3D Integrator" and "Application Builder" Versions
2
Summary of the NuGraf 'C' Inteface
2.1
Database Definition and Update Routines
2.2
Database Inquiry Routines
2.3
Hierarchical Database Manipulation Routines
2.4
Geometry Specification and Manipulation Routines
2.5
System Routines
2.6
Output Driver & Color Utility Routines
2.7
Error Handling Routines
2.8
Math Utility Routines
2.9
User Interrupt & Confirmation Handler Routines
2.10
Utility Routines
3
The NuGraf 'C' Interface
3.1
Introduction
3.2
Naming Conventions
3.3
Naming Conventions Associated with NuGraf Usage
3.4
Abstract Data Types
3.5
Overview of the NuGraf Parameter Passing Protocol
3.6
Parameter Passing Protocol Description
3.7
A Retrospective on the NuGraf Interface
4
An Example NuGraf 'C' Program
5
NuGraf Developer's 3D Toolkit Tutorial
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