Industrial Design - Ice Cream Machines from FINAMAC Brazil
Over the years there have been a number of our customers who have
stood out in our minds as pushing our software and technical support interaction
beyond their normals limits. FINAMAC of Brazil
is one such company. FINAMAC is a market leader in the production of ice-cream machines of small and medium
loads, being one of the companies of largest technological capacity in the sector.
FINAMAC came to Okino with many questions and requirements. They
had been accustomed to dealing with 3D software companies whose products were
tailored for the 3D graphics artist or modeler. As their backgrounds are in
aeronautics and industrial engineering they found comfort in the fact that
Okino's NuGraf software was written by engineers for engineers. FINAMAC had recently
started to use the Solid Edge
modeling package for all their ice-cream machine designs. They needed a
software package to move the data out of the solid modeling realm and into
the photo-realistic rendering domain. Okino's new
Solid Edge import converter
had been released earlier that year and proved to be the solution for
FINAMAC, They purchased NuGraf and the Solid Edge importer system to
complement their Solid Edge modeling system.
In less than a year Finamac Arpifrio had created a full product catalog and
WEB site for their new ice-cream machines. No longer did they have to
create costly real prototype machines for photographing but rather they could
easily design a completely virtual machine in Solid Edge and create a
complete set of photo-realistic images (at high resolution) using NuGraf.
We have been happy to work with FINAMAC for well over 20 years while
exchanging information, ideas and comments. Many years was invested in the development
of our Solid Edge native import converter and it is nice to see this long
term development work to the benefit of our customers.
Below you will find a number of images provided to Okino by FINAMAC. All
were modeled in Solid Edge and rendered in Okino's NuGraf
software using its multi-threaded ray tracer. Each scene used 3 to 10 light