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![]() Solid Edge 'Case Assembly' Model Imported into Maya for Viewing, Manipulation & Animation Click on image to see full scale rendition.
If your client is not willing to provide you with native Solid Edge files then our extensive testing of the Solid Edge program has shown that STEP is the preferred format to request client data from Solid Edge. You will only need to enable the "AP214" checkbox on the Solid Edge STEP exporter. Exporting STEP out of Solid Edge, and into Okino software, has been verified as providing high quality geometry, assembly information (hierarchy) and parts colors. Subjectively, you may have to enable or change these options on Okino's STEP importer: (1) "Flip Y Up" in case the geometry comes in on its side, (2) "Topology = Faces" in case the material colors are assigned at the 'Face' (NURBS) level and not the 'Bodies' level, and (3) you may have to scale your model larger or smaller to fit the 'ideal' 1x1x1 to 10000x10000x10000 world-space cube that provides the highest quality display quality in Okino and other downstream 3D programs (ie. don't import your entire model to be only 0.001 units across!!).
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Okino's Solid Edge (SolidEdge, Solid-Edge) import converter module allows geometry, hierarchy and materials (assembly data) to be imported from a
running copy of the Solid Edge 3D solid modeling application, or from native Solid Edge
files on disk where no local copy of Solid Edge is available. No intermediate files
are used in the translation but only native Solid Edge files. If you are importing from a live
copy of Solid Edge then you will have the added benefit of being able to control the tessellation density.

