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glTF Importer Header


Arrow Overview

This geometry import converter reads in glTF and glB v2 or newer files. It supports polygonal meshes with optional UV texture coordinates and vertex colors, 3D point sets, 3D polylines, meta data, geometry instancing, lights, cameras, PBR materials (with mutliple layers of UV coordinates and textures), automatic bitmap conversion, skeleton (bones) and mesh deformation skinning, object animation, camera animation, light animation and more.

Please also refer to the corresponding glTF/glB export converter.