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Home > Supported File Formats > ACIS SAT to Maya


How to convert ACIS SAT (.sat,.sab) to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

ACIS SAT

ACIS 'SAT' (ASCII) and 'SAB' (binary) are the native 3D file formats of the Spatial ACIS solids modelling toolkit. Spatial licenses this toolkit to third party developers upon which they can develop their own 3D software and/or converters.

From Okino's own perspective, the ACIS SAT file format was more prevalent and popular in the late 1990s and into the early 2000s. However, thereafter, several major software vendors moved off of the ACIS platform and onto other alternative platforms to build their software. We really do not have any of our customers utilize the SAT file format anymore as there are better or more native methods to source such MCAD data (such as STEP, IGES and Parasolid).

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.