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Home > Supported File Formats > Autodesk Inventor to 3D Studio


How to convert Autodesk Inventor (.iam,.ipt) to 3D Studio (.3ds)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Autodesk Inventor

Autodesk Inventor is Autodesk's main MCAD "BREP solids" modelling software program which has competed with its rivals of SolidWorks, ProE/Creo, Solid Edge, Unigraphics NX (and partly) CATIA v4/v5 since its original release in 1999.

The file formats of key importance would be ".ipt" which contains the geometry of each part/object in the scene, and, ".iam" files which contain the scene assembly information.

Conversion from Autodesk Inventor into Okino software is handled by these 3 ideal methods:

  • Via DWF-3D files exported from Inventor. This is the most ideal and "least mentally taxing" conversion method. It also supports material and texture map conversion.
  • Via native import of the .iam or .ipt files,
  • Via STEP AP214 or IGES 'BREP solids' files.

     

3D Studio

The .3ds file format was the native file format of the old Autodesk '3D Studio R1-R4' software, which was popular up to about 1996 before its successor (3ds Max) replaced it. The file format is a dated, 16-bit, obsolete format. It is limited to triangle geometry, 65536 polygons per mesh, no vertex normals for accurate smoothing, 8.3 DOS filename naming and a maximum of 10 characters for object names.

Please do not confuse the .3ds format with the 3ds Max .max format. You will find throughout the 3D industry that some companies refer to .3ds as the "3ds Max file format" but this is not true. The native file format of 3ds Max is the .max format, whereas .3ds is just a legacy import/export file format ported over to 3ds Max by Tom Hudson during the transition from 3D Studio R4 back in the early 1990s. DO NOT use the .3ds file format to convert to/from 3ds Max but rather use Okino's dedicated PolyTrans-for-3dsMax plug-in system for 3ds Max.