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Home > Supported File Formats > Bentley AutoPLANT to Maya


How to convert Bentley AutoPLANT to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Bentley AutoPLANT

Bentley's AutoPLANT is the premier plant design software used around the world. It provides plant engineers and designers with a complete set of integrated software applications that are highly intuitive and easy to use. AutoPLANT uses the Autodesk ObjectARX technology.

To convert from AutoPLANT to Okino software:

  1. 1) Install the Bentley AutoPLANT Object Enabler into AutoCAD. Once enabled, import the DWG file from AutoPLANT into AutoCAD then re-export to the DWF-3D file format. Read the DWF-3D file into Okino software.

  2. 2) Import the DWG file into Autodesk Navisworks then re-export to DWF-3D file format. Read the DWF-3D file into Okino software.

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.