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Home > Supported File Formats > CADMATIC to FBX


How to convert CADMATIC (3DP) to FBX (FilmBox v5/v6/v7,.fbx)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

CADMATIC

Cadmatic Oy developers 3D software for the plant and ship building industries.

Okino and Cadmatic have collaborated for many years to create a fluid 3D conversion pipeline from Okino's CAD importers into Cadmatic 3D Plant software. This is achieved through a custom 3D export converter module for Okino software which creates "3DP" files. Such files can then be loaded into Cadmatic's 3D plant design software.

This custom solution allows Cadmatic users to source from all primary MCAD and CAD programs, resulting in highly optimized, clean and robust 3DP files. Commonly requested source MCAD programs include SolidWorks, ProE/Creo, IGES solids, STEP solids, PARASOLID solids, DWF-3D, (for the technically best AutoCAD, NavisWorks, Revit, Inventor conversions) DXF/DWG, JT and basically all other top named MCAD programs.

The 3DP Exporter plug-in for Okino software is developed and maintained by Cadmatic. Please contact them directly to obtain the 3DP installer.

If you wish to convert from the Cadmatic 3D Plant software into other BREP solids modelling programs (such as SolidWorks, Unigraphics NX, Siemens Team Center, ProE/Creo CATIA, etc.) then please contact Cadmatic directly for their speciality methods and processes. Such processes are not provided by Okino software as its requires special processing of data from the 3D Plant software. As examples, Cadmatic 3D Plant can export JT "solids-based" files for Unigraphics NX and Siemens Team Center, while the use of a local copy of AutoCAD allows Cadmatic 3D Plant datasets to be converted into "solids" for Autodesk Inventor and other programs.

     

FBX

FBX is a 3D 'digital asset interchange' file format that had been pushed on the 3D industry by Autodesk after they acquired it from the bankruptcy assets of its prior owners, Alias Research and Kaydara of Canada. FBX has its placed in the DCC/Animation world but it does have its limitations, given that it is a closed and proprietary file format of Autodesk.

Note: if you are one of the many people who use FBX to convert data out of Navisworks, Revit, AutoCAD or Inventor then please use DWF-3D file format and Okino's DWF-3D import converter instead. It is a night and day difference but little known except to our core Okino users. Likewise, use our native program support for 3ds Max, Maya and Cinema-4D rather than use FBX.

FBX supports all the common attributes of a DCC/Animation file format such as mesh geometry with vertex normals and vertex colors, non-solids NURBS ('old school NURBS'), lights, cameras, hierarchy, bones and mesh skinning (deformations), materials and textures. In basic terms, it is similar to the capabilities of the COLLADA and VRML2/X3D file formats, and to Okino's long standard BDF data translation file format.

Okino has a very long history associated with FBX as it created the very first and fully implemented set of FBX import and export converters in 2002, with full animation, skinning and trimmed NURBS support. This was long before anyone had much heard of FBX. And to this very day we are still the only company that actively ships and supports FBX v5 (Kaydara), v6 (Alias) and v7 (Autodesk). However, FBX was just one of many 'not invented here' file formats which came to glut the 3D market in the 2005-2007 era, many of which petered away over time.

A key reason for its early adoption, throughout the 3D industry, was the availability of a free and officially supported (but closed) FBX SDK from Autodesk.

The downsides of the FBX file format is that (1) it has stagnated in recent years, (2) it is based on a legacy material model and not on modern PBR, (3) it is based on legacy lighting models and not on physically based lighting, and (4) it is a closed file format which only Autodesk can update or change. Otherwise, these restrictions have made it easier for software developers to implement FBX just once and then not have to worry about costly yearly revisions.