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Home > Supported File Formats > DGN to VRML


How to convert DGN (MicroStation) to VRML (VRML2, VRML97, X3D)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

DGN

DGN is a 2D/3D file format, with its roots going back to the early 1980s, that is used as the native file format of such programs as Bentley's MicroStation and Intergraph's PDS software packages. Relative to deep history, DGN could be considered a competitor or rival to the Autodesk DWG file format. Okino considers both DGN and DWG rather "crude" and old file formats, depending on what vintage of file is used and whether the files contain ACIS-SAT/Parasolid "BREP solids" geometry or just 2D/3D vector geometry.

Okino considers a DGN V8 file to be of two varieties: (1) "GIS" like models defined using basic primitives like lines, curves, arcs and 3D objects defined by the extrusion and revolution of these basic elements - these types of files are typically glutted with an enormous number of basic elements which can result in massive scenes that can very slow to display and take up a lot of memory. (2) The second variety of DGN file uses the more modern "BREP solids" geometry type to define the 3D objects as lighter weight and more efficient NURBS surfaces and solids.

Okino spent over 20 years developing its DGN importers and exporters. As such, we understand the nuances of DGN and its related conversion issues. Please refer to our DGN importer WEB page which has extensive information on (1) the history of DGN and when to use DGN, (2) how to import massive DGN files (such as PDMS 3D plants, oil refineries, etc), (3) how to import from AVEVA PDMS and Intergraph PDS, and (4) our suggestions about using STEP or VRML2 as alternative conversion methods from Bentley's MicroStation.

     

VRML

VRML2 ("Virtual Reality Markup Language") is one of the very best of non-MCAD file formats, little appreciated and lost (mainly) to the annals of time. Many people (wrongly) believe that FBX is the primary "translation file format" but VRML2 pre-dated it by at least 10+ years and has equally good or better functionality (and in an open, non-proprietary specification). It was supplemented or augmented by the X3D (XML-based) file format in the mid 2000s. The Web3D Consortium supports the evolution of VRML2/X3D and of its acceptance as ISO and IEC standards.

Without getting into specifics, VRML2 can be considered a "rich file format" in terms of its functionality and capabilities, yet few software programs fully utilize all of that functionality. It could have, and should have, become the defacto "universal 3D file format" for data translation and long term storage but it did not have the clout nor marketing dollars that other newer formats had such as from Autodesk (FBX, DWF), Sony (COLLADA), Adobe+Intel (U3D), Dassault Systemes (3DXML) and others.

VRML1 and VRML2 are 3D file formats with a long and complex history. They were originally developed in the mid 1990s to define 'interactive 3D worlds' on the then-new World Wide WEB. However, statistically speaking, VRML2 became more well known as a high quality "data translaton and storage" file format, partly due to Okino pushing it as such a standard in the industry. It was implemented by a good number of 3D software packages and hence became a "reliable back door" to convert 3D assets out of those packages before FBX, DWF, COLLADA, U3D and other similar file formats came along in the mid to late 2000s, or glTF in the late 2010's.

It is also known as VRML2, X3D, Classic VRML, VRML97, VRML1 and Inventor2.