Bl
Bl
Bl
Bl
Bl
You are here:   Home »  Products »  PolyTrans|CAD+DCC  
Bl

Home > Supported File Formats > DWG to Maya


How to convert DWG (AutoCAD, DXF) to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

DWG

DXF and DWG are the native file formats of the Autodesk AutoCAD product since 1982. DWG is the binary file variation to the ASCII DXF file format. These files can be viewed by many programs including Autodesk's free DWG TrueView application. It is a closed file format but has been documented by the Open Design Alliance.

At Okino we consider DXF/DWG to be one of the worst 3D file formats when translating 3D model data between applications (depending on its contents). There is very little understanding about this in the 3D graphics world. As outlined in our "CAD Data Sourcing Suggestons and Rules" page you should ideally use the DWF-3D file format when sourcing from either AutoCAD, Navisworks, Revit and optionally Autodesk Inventor.

Due to deep history, Autodesk software can embed ACIS SAT "BREP solids" data in some of its DXF/DWG files. This is the ideal case as the "BREP solids" geometry definitions lead to cleaner and higher fidelity MCAD file conversions. But even so, it would generally be a safer bet to use a STEP AP214 or "IGES BREP solids" file in such cases.

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.