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Home > Supported File Formats > IronCAD to Maya


How to convert IronCAD to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

IronCAD

IronCAD is 3D and 2D CAD design package focused mainly on the mechanical design market. It uses both Parasolid and ACIS modeling kernels to provide computational methods for solving geometric calculations such as calculating blends and shells.

Okino knows of IronCAD well as it used to be called Trispectives, developed by 3D Eye, prior to its August 1998 v1.4 release date.

Converting from IronCAD into Okino software can be handled by STEP AP214, IGES solids, Parasolid, ACIS SAT, VRML2, HOOPS HSF, STL and Wavefront OBJ.

Converting from Okino software into IronCAD can be handled in one of many ways, such as: DXF, STL, VRML and Wavefront OBJ.

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.