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Home > Supported File Formats > KeyCreator to DirectX


How to convert KeyCreator (CADKEY,.prt,.ckd) to DirectX (.x)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

KeyCreator

KeyCreator is a non-parametric, non-history based, "direct" 2D/3D solid modeling CAD program. Originally known as CADKEY, it was among the first CAD programs with 3D capabilities for PCs. Besides solid modeling, KeyCreator is also capable of wire-frame and surface modeling, as well as drafting.

KeyCreator has good support for exporting to all of the major 3D file formats, including STEP, ACIS SAT, IGES, Parasolid, STEP and STL. STL is the least desireable format to use. Recommended formats for importing KeyCreator data into Okino software is ACIS SAT, IGES and Parasolid.

     

DirectX

.x files are the native 3D file format of the legacy Microsoft DirectX v2/v3 API and 3D toolkit. They were generally associated with 3D gaming whereby low polygon meshes with skinning (deformation) and "animation sets/clips" were the required norm. At the time of its introduction in 1995 there really wasn't any other similar 3D file formats which supported these capabilities in one, well defined and easily accessible format. Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996

Historically, the DirectX technology was developed a company called Rendermorphics of the UK which Microsoft purchased in February 1995. As little known history, 3 companies in the UK developed advanced realtime rendering toolkits prior to 1995: Argonaut Software (BRender), Criterion Software (RenderWare) and Rendermorphics (Reality Lab). Microsoft was to license the Argonaut 3D toolkit but opted to purchase the entire Rendermorphics company instead, at the last moment. As these various toolkits often sold for $50k at that time, the other two competitors eventually went out of business once Microsoft started giving DirectX away for free.

Okino knows of the .x file format well as it was the first company to properly and fully implement a DirectX importer and exporter, including full support for skinning and animation at a time when no other software provided such conversion support.

The DirectX file format had a long life until some people inside and outside of Microsoft started to push the FBX file format instead.