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Home > Supported File Formats > LightWave to OrcaFlex


How to convert LightWave (.lws,.lwo) to OrcaFlex (.yml,sim,.owr)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

LightWave

LightWave is a well known and respected DCC/Animation system which has been around since the early days of the Amiga. It continues to be developed by Newtek Inc.

Okino implemented the main system to read and write LightWave .lwo and .lws files as of 1993, with the peak demand for our LightWave converters being throughout the 1990s and into the early 2000s, after which other animation systems became more popular (3ds Max, Maya and Softimage).

Fortunately a copy of the LightWave software is not needed to convert to/from the .lws and .lwo formats (as otherwise is the defacto case for the 3ds Max and Maya animation systems). The general scene data is stored in the ASCII .lws scene file whereas the binary .lwo file contains the geometry and material information.

     

OrcaFlex

OrcaFlex is a leading package for the dynamic analysis of offshore marine systems. OrcaFlex is renowned for its breadth of technical capability and user friendliness. OrcaFlex is used by offshore engineering business, with others in seismic, defence, ocean engineering, oceanographic research, aquaculture and related fields.

Converting data from Okino's conversion software into OrcaFlex can best be achieved using the DirectX file format, using Okino's bullet-proof DirectX export conversion system. The Orcina WEB site recommends that the exported models not be too large. If you are converting CAD models then you can set the mesh density on each Okino CAD importer. You can also use Okino's CAD-biased polygon reduction system to reduce the models prior to re-export to DirectX file format.