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Home > Supported File Formats > Parasolid to Unreal Engine


How to convert Parasolid (.x_t,.x_b) to Unreal Engine?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Parasolid

Parasolid is a 3D geometric modelling toolkit developed by Siemens PLM's components group in Cambridge, U.K. This toolkit provides hundreds of complex mathematical algorithms and functions which allow software developers to create 3D modelling software based on "BREP solids" modelling techniques (among others). The toolkit uses a "transmit" file format to move data to and from the Parasolid toolkit in native format. The ASCII form uses the .x_t file extension and the binary form uses the .x_b file extension.

Since the late 1990s Parasolid has been used as the core modelling kernel by well known MCAD programs such as Unigraphics NX, SOLIDWORKS, Solid Edge, MicroStation, ANSYS, Delcam and others. Newer versions of the JT file format also include Parasolid functionality by way of the "XT BREP" geometry primitive.

Okino's PolyTrans|CAD provides for a defacto 3D Parasolid file conversion solution used by the world's primary & professional engineering, aerospace, military, corporate, animation/multi-media and VR/AR industries. However, we generally prefer that our core customers utilize either the original native CAD files (such as native SolidWorks files), a STEP AP214 file or an 'IGES BREP solids' file as outlined on our "CAD Data Sourcing Suggestons and Rules" page.

A much deeper overview plus explanation of Parasolid, and how it can be best used + understood, is outlined in this Okino WEB page.

     

Unreal Engine

Unreal Engine (UE) is a popular 3D computer graphics game engine developed by Epic Games. It is available as open source and is free to use until a title earns a specific dollar value in revenue.

Okino has long supported Unreal Engine as the first and main 3D conversion program to do so. In the simplest terms possible, conversion from Okino software to Unreal Engine is done via the FBX file format.

For those who may be unaware of Okino software, for over 30+ years we have been the pioneer 3D conversion company that wrote the rule book on how DCC, animation and MCAD data is to be cross-converted between all major 3D programs and file formats. Key uses of our software for Unreal users has been for the conversion of all major MCAD data formats into a highly optimized and efficient form for realtime usage within the Unreal Engine. We also invented the processes for animation + skinning/bones cross conversion so that is well supported for Unreal Engine. As a minor point of interest, Okino was also the very first implementor of the FBX file format as of 2002, long before Autodesk bought the bankruptcy assets of Alias Research and provided free access to the FBX SDK; hence, we provide highly reliable and robust FBX v5/v6/v7 support.