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Home > Supported File Formats > PTC Creo to Maya


How to convert PTC Creo (Pro/Engineer,.asm,.prt) to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

PTC Creo

Creo is a family of Computer-aided design (CAD) apps supporting product design for discrete manufacturers and is developed by PTC. The suite consists of apps, each delivering a distinct set of capabilities for a user role within product development. They generally compete with SolidWorks, UG NX, CATIA, Solid Edge and Autodesk Inventor.

For over 3 decades Okino has been a primary conversion partner of PTC, especially for our core business focussing on the conversion of their native ProE/Creo (ASM and PRT) and ProductView (PVS, PVZ) files.

Their current product naming can be a bit confusing:

  • Creo Elements/Pro - previously Pro/Engineer
  • Creo Elements/Direct - previously CoCreate
  • Creo Elements/View - previously ProductView

Okino licenses the real and actual ProE/Creo runtime toolkits from PTC directly and hence can guarantee perfect file conversions. Suggested conversion methods include:

  • Via native 'Creo Elements Pro' (Pro/E) files, .asm and .prt.

  • Via PTC .neutral assembly and part files.

  • Via STEP and IGES files.

  • Via native ProductView PVS/PVZ files.

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.