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Home > Supported File Formats > Pro/Engineer to Unity


How to convert Pro/Engineer (ProE,Pro/E,.asm,.prt) to Unity?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Pro/Engineer

Creo is a family of Computer-aided design (CAD) apps supporting product design for discrete manufacturers and is developed by PTC. The suite consists of apps, each delivering a distinct set of capabilities for a user role within product development. They generally compete with SolidWorks, UG NX, CATIA, Solid Edge and Autodesk Inventor.

For over 3 decades Okino has been a primary conversion partner of PTC, especially for our core business focussing on the conversion of their native ProE/Creo (ASM and PRT) and ProductView (PVS, PVZ) files.

Their current product naming can be a bit confusing:

  • Creo Elements/Pro - previously Pro/Engineer
  • Creo Elements/Direct - previously CoCreate
  • Creo Elements/View - previously ProductView

Okino licenses the real and actual ProE/Creo runtime toolkits from PTC directly and hence can guarantee perfect file conversions. Suggested conversion methods include:

  • Via native 'Creo Elements Pro' (Pro/E) files, .asm and .prt.

  • Via PTC .neutral assembly and part files.

  • Via STEP and IGES files.

  • Via native ProductView PVS/PVZ files.

     

Unity

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development.

Okino has long supported Unity as the first and main 3D conversion program to do so. In the simplest terms possible, conversion from Okino software to Unity is done via the FBX file format.

For those who may be unaware of Okino software, for over 30+ years we have been the pioneer 3D conversion company that wrote the rule book on how DCC, animation and MCAD data is to be cross-converted between all major 3D programs and file formats. Key uses of our software for Unity users has been for the conversion of all major MCAD data formats into a highly optimized and efficient form for realtime usage within Unity. We also invented the processes for animation + skinning/bones cross conversion so that is well supported for Unity. As a minor point of interest, Okino was also the very first implementor of the FBX file format as of 2002, long before Autodesk bought the bankruptcy assets of Alias Research and provided free access to the FBX SDK; hence, we provide highly reliable and robust FBX v5/v6/v7 support.