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Home > Supported File Formats > Revit to LightWave


How to convert Revit (.rvt,.rfa) to LightWave (.lws,.lwo)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Revit

Autodesk Revit is a building information modelling software tool for architects, landscape architects, structural engineers, mechanical, electrical, and plumbing (MEP) engineers, designers and contractors. The software allows users to design a building and structure and its components in 3D, annotate the model with 2D drafting elements, and access building information from the building model's database.

Revit is a key and core product from which Okino customers often receive and/or coordinate their data files. At Okino we have spent the good part of 2 decades writing our DWF-3D importer specifically to import large, textured files from Revit models.

Note: you would ideally pre-center the model at the origin and pre-scale the model to be of a "sane size" within Revit before exporting the DWF-3D file for Okino software consumption. This will ensure that the model displays properly in your final destination 3D software.

     

LightWave

LightWave is a well known and respected DCC/Animation system which has been around since the early days of the Amiga. It continues to be developed by Newtek Inc.

Okino implemented the main system to read and write LightWave .lwo and .lws files as of 1993, with the peak demand for our LightWave converters being throughout the 1990s and into the early 2000s, after which other animation systems became more popular (3ds Max, Maya and Softimage).

Fortunately a copy of the LightWave software is not needed to convert to/from the .lws and .lwo formats (as otherwise is the defacto case for the 3ds Max and Maya animation systems). The general scene data is stored in the ASCII .lws scene file whereas the binary .lwo file contains the geometry and material information.