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Home > Supported File Formats > SpaceClaim to Maya


How to convert SpaceClaim (.scdoc) to Maya (.ma,.mb)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

SpaceClaim

SpaceClaim is a multipurpose 3-D solids modeling application providing efficient solutions to common modeling tasks. Built on the direct modeling technology, SpaceClaim removes geometry problems associated with various 3-D CAD operations, such as design or concept modeling, repair of translated CAD files, general model defeaturing, and complete model editing.

SpaceClaim provides for a good selection of 3D import and export file formats (which can be found on their "SpaceClaim supported formats" PDF file). Exporting from SpaceClaim into Okino software can be done with any number of 3D file formats such as: ACIS SAT, IGES (186-entities is best), JT, Parasolid x_t, Rhino 3dm, SketchUp, STEP, VRML or Wavefront OBJ. Out of this list a safe bet would be to use STEP AP214, IGES BREP solids (186-entities) or JT CAD files. For non-CAD files, either VRML2 or Wavefront OBJ.

Exporting from Okino software into SpaceClaim can be done with JT, Rhino 3dm, VRML or Wavefront OBJ.

     

Maya

Maya is a well known and respected DCC/Animation system which had originally been developed by Alias Research in Canada then purchased by Autodesk in 2006 after Alias went bankrupt.

As is very little understood, no program on this planet can read or write Maya ".ma" (ASCII) or ".mb" (binary) files because the full geometry modifier stack of the Maya software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its well known PolyTrans-for-Maya system, which allows for all Okino 3D converters to run within Maya itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of Maya.

Due to multi-decades history, Maya users are notorious for using the OBJ file format to convert files to/from other software packages just as 3ds Max users wrongly use the 1985-era .3ds file format. OBJ is an "okay" file format but there are much better or more preferred methods to convert the data.