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Home > Supported File Formats > STEP to Unreal Engine


How to convert STEP (.step,.stp) to Unreal Engine?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

STEP

STEP is the defacto 'go-to' MCAD translation file format when you do not have access to the original CAD part and assembly files. It is a long standing 'industry standard' that can be used to move MCAD/CAD file assets into many downstream 3D programs and file formats. Okino's PolyTrans|CAD provides for a defacto 3D STEP file conversion solution used by the world's primary & professional engineering, aerospace, military, corporate, animation/multi-media and VR/AR industries. STEP uses the .stp and .step file extensions.

STEP files are readable ASCII files which encode CAD parts and assembly information. Most respectable MCAD modellers will actively and correctly support the STEP AP203 and AP214 file formats. STEP was originally developed to supercede the IGES file format but has mostly supplemented but not replaced IGES. You would either want to export a "STEP AP214" file or an "IGES BREP solids" file depending on the MCAD modeller.

A much deeper overview plus explanation of STEP, and how it can be best used + understood, is outlined in this Okino WEB page.

Most people initially come to Okino asking for a STEP importer but it should only be used in specific situations as outlined in our "CAD Data Sourcing Suggestons and Rules".

     

Unreal Engine

Unreal Engine (UE) is a popular 3D computer graphics game engine developed by Epic Games. It is available as open source and is free to use until a title earns a specific dollar value in revenue.

Okino has long supported Unreal Engine as the first and main 3D conversion program to do so. In the simplest terms possible, conversion from Okino software to Unreal Engine is done via the FBX file format.

For those who may be unaware of Okino software, for over 30+ years we have been the pioneer 3D conversion company that wrote the rule book on how DCC, animation and MCAD data is to be cross-converted between all major 3D programs and file formats. Key uses of our software for Unreal users has been for the conversion of all major MCAD data formats into a highly optimized and efficient form for realtime usage within the Unreal Engine. We also invented the processes for animation + skinning/bones cross conversion so that is well supported for Unreal Engine. As a minor point of interest, Okino was also the very first implementor of the FBX file format as of 2002, long before Autodesk bought the bankruptcy assets of Alias Research and provided free access to the FBX SDK; hence, we provide highly reliable and robust FBX v5/v6/v7 support.