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Home > Supported File Formats > ACIS SAT to OpenFlight


How to convert ACIS SAT (.sat,.sab) to OpenFlight (.flt)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

ACIS SAT

ACIS 'SAT' (ASCII) and 'SAB' (binary) are the native 3D file formats of the Spatial ACIS solids modelling toolkit. Spatial licenses this toolkit to third party developers upon which they can develop their own 3D software and/or converters.

From Okino's own perspective, the ACIS SAT file format was more prevalent and popular in the late 1990s and into the early 2000s. However, thereafter, several major software vendors moved off of the ACIS platform and onto other alternative platforms to build their software. We really do not have any of our customers utilize the SAT file format anymore as there are better or more native methods to source such MCAD data (such as STEP, IGES and Parasolid).

     

OpenFlight

OpenFlight is an industry standard realtime 3D scene description format developed, owned and maintained by Presagis, Inc. OpenFlight is the most widely used file format for visual simulation databases and is supported by dozens of vendors of realtime 3D tools. Military visual simulation includes battle simulation, fighter jet flight simulation, tank simulation. Visual simulation also includes geospecific terrain for accurate realtime fly through of regions of the planet.

In visual simulation, OpenFlight is the defacto standard format. OpenFlight is also prevalent in the PC animation and modeling communities for optimizing and tagging 3D data for realtime playback. As application examples, in the visual simulation industry OpenFlight is the format for entire worlds. In the entertainment industry it is widely used for level building in realtime games and in the AES or urban simulation industries it is used to organize and optimize scenes for realtime walkthroughs.