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Home > Supported File Formats > AVEVA to Houdini


How to convert AVEVA (PDMS,Marine,E3D) to Houdini?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

AVEVA

AVEVA is the world's leading engineering IT software provider to the plant, power and marine industries.

Okino has a long direct and indirect relationship with AVEVA and its customers. One of Okino's core competencies & specialties is in the conversion of super-ultra-massive 3D models to downstream programs which simply cannot handle those models (such as 3ds Max, Cinema-4D, Maya, Unity, Unreal, etc.).

Connection from AVEVA PDMS, AVEVA Marine or AVEVA E3D to Okino software is best handled either via the DWF-3D file format or the ZGL file format. Please refer to either of these importers and their corresponding tutorial on 'How to Import from Ultra-Massive AVEVA PDMS & AVEVA Marine Models'.

As another secondary method of converting AVEVA PDMS .rvm, PDMS DGN and Intergraph PDS/DGN/DRI files, you can load those file types into Autodesk Navisworks, convert to DWF-3D files, and import into Okino software via our DWF-3D importer. This works very well and is a highly optimized + highly refined Okino conversion pipeline.

     

Houdini

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS software tools. Houdini is most commonly used for the creation of visual effects in film and television.

Being both from Toronto, Okino has known the original 3 developers of the PRISMS/Houdini software since 1991 and have kept a close relationship with some of them. Given the very niche markets into which Houdini has been sold since the mid 1990s, we do not get many requests for the conversion of data in or out of Houdini compared to our primary 3dsMax/Maya/Cinema-4D daily requests. Nevertheless, we developed our FBX and COLLADA converter modules to be compliant with the Houdini software.