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Home > Supported File Formats > Blender to 3D Studio


How to convert Blender (.blend) to 3D Studio (.3ds)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Blender

Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender v1.0 was first released in January 1995.

Based on decades of hand's on experience with Blender, 3D files can be imported and exported between Okino's conversion software and Blender using COLLADA. Second runner-up would be FBX. Okino software allows for the conversion of all major 3D DCC, animation, CAD, MCAD, GIS and AEC files for Blender usage. The .blend native file format is not directly supported.

     

3D Studio

The .3ds file format was the native file format of the old Autodesk '3D Studio R1-R4' software, which was popular up to about 1996 before its successor (3ds Max) replaced it. The file format is a dated, 16-bit, obsolete format. It is limited to triangle geometry, 65536 polygons per mesh, no vertex normals for accurate smoothing, 8.3 DOS filename naming and a maximum of 10 characters for object names.

Please do not confuse the .3ds format with the 3ds Max .max format. You will find throughout the 3D industry that some companies refer to .3ds as the "3ds Max file format" but this is not true. The native file format of 3ds Max is the .max format, whereas .3ds is just a legacy import/export file format ported over to 3ds Max by Tom Hudson during the transition from 3D Studio R4 back in the early 1990s. DO NOT use the .3ds file format to convert to/from 3ds Max but rather use Okino's dedicated PolyTrans-for-3dsMax plug-in system for 3ds Max.