This section describes the well implemented Okino COLLADA export converter which
allows varieties of 3D geometry, hierarchy, skinning + skeletons, materials, textures,
meta data and animation to be exported to native COLLADA .dae files.
This is a work horse exporter in the lineup of Okino DCC/CAD/Animation converters. It
has been extensively developed and refined for our production company users.
This exporter is also fully compliant for exporting COLLADA files to Google Earth.
This requires a special configuration of exporters parameters to be set up by choosing
the 'Google Earth' option from the drop-down combo box at the bottom of the 'Main' panel.
As a passing note, COLLADA has long been the best 3D file format to import/export with Blender and not FBX (which
may surprise many Blender users). Okino has been involed with Blender since its very beginnings and hence tests its import/export
converters under particularly stressful conversion conditions. Blender's COLLADA implementation properly supports geometry, hierarchy,
part naming, instancing and material conversion. The two runner ups would be FBX and VRML2 but they are not recommended for use with Blender.