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Home > Supported File Formats > DWF to Unity


How to convert DWF (DWFx) to Unity?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

DWF

Okino knows of the DWF file format very well as we have been involved with its evolution since the year 2000. A DWF file is nothing other than a renamed "ZIP" file which contains other internal assets such as a HOOPS HSF 3D model file and several XML files used to describe meta data and other aspects of the model. You can rename the .dwf file to .zip and then open it in any ZIP handling software.

The HSF file format was created by Ithaca Software in the mid 1980's as an efficient, light weight, compressed 3D visualization format. Thereafter it was adapted and adopted by Tech Soft 3D in the early 2000s for use by Autodesk as a "3D variation" of its prior 2D-vector-centric DWF file format (and hence how HSF became DWF). DWF/HSF is considered a "polygonal mesh" file format and not a NURBS/solids MCAD file format.

DWF attained acceptable traction after 2006 when Autodesk made it a primary conduit to export high quality 3D visualization data from its main CAD products such as AutoCAD, Navisworks, Revit and Inventor. Okino considers DWF as one of its most important non-MCAD file formats to bring in very large 3D models (such as massive oil & gas rigs, 3D plants and refineries) from these 4 aforementioned Autodesk products as well as from AVEVA PDMS software.

     

Unity

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development.

Okino has long supported Unity as the first and main 3D conversion program to do so. In the simplest terms possible, conversion from Okino software to Unity is done via the FBX file format.

For those who may be unaware of Okino software, for over 30+ years we have been the pioneer 3D conversion company that wrote the rule book on how DCC, animation and MCAD data is to be cross-converted between all major 3D programs and file formats. Key uses of our software for Unity users has been for the conversion of all major MCAD data formats into a highly optimized and efficient form for realtime usage within Unity. We also invented the processes for animation + skinning/bones cross conversion so that is well supported for Unity. As a minor point of interest, Okino was also the very first implementor of the FBX file format as of 2002, long before Autodesk bought the bankruptcy assets of Alias Research and provided free access to the FBX SDK; hence, we provide highly reliable and robust FBX v5/v6/v7 support.