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Home > Supported File Formats > FBX to X3D


How to convert FBX (FilmBox v5/v6/v7,.fbx) to X3D (VRML2, VRML97)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

FBX

FBX is a 3D 'digital asset interchange' file format that had been pushed on the 3D industry by Autodesk after they acquired it from the bankruptcy assets of its prior owners, Alias Research and Kaydara of Canada. FBX has its placed in the DCC/Animation world but it does have its limitations, given that it is a closed and proprietary file format of Autodesk.

Note: if you are one of the many people who use FBX to convert data out of Navisworks, Revit, AutoCAD or Inventor then please use DWF-3D file format and Okino's DWF-3D import converter instead. It is a night and day difference but little known except to our core Okino users. Likewise, use our native program support for 3ds Max, Maya and Cinema-4D rather than use FBX.

FBX supports all the common attributes of a DCC/Animation file format such as mesh geometry with vertex normals and vertex colors, non-solids NURBS ('old school NURBS'), lights, cameras, hierarchy, bones and mesh skinning (deformations), materials and textures. In basic terms, it is similar to the capabilities of the COLLADA and VRML2/X3D file formats, and to Okino's long standard BDF data translation file format.

Okino has a very long history associated with FBX as it created the very first and fully implemented set of FBX import and export converters in 2002, with full animation, skinning and trimmed NURBS support. This was long before anyone had much heard of FBX. And to this very day we are still the only company that actively ships and supports FBX v5 (Kaydara), v6 (Alias) and v7 (Autodesk). However, FBX was just one of many 'not invented here' file formats which came to glut the 3D market in the 2005-2007 era, many of which petered away over time.

A key reason for its early adoption, throughout the 3D industry, was the availability of a free and officially supported (but closed) FBX SDK from Autodesk.

The downsides of the FBX file format is that (1) it has stagnated in recent years, (2) it is based on a legacy material model and not on modern PBR, (3) it is based on legacy lighting models and not on physically based lighting, and (4) it is a closed file format which only Autodesk can update or change. Otherwise, these restrictions have made it easier for software developers to implement FBX just once and then not have to worry about costly yearly revisions.

     

X3D

X3D is the XML-based replacement to the venerable VRML2/VRML97 (Virtual Reality Modeling Language) file format of the 1985-era. X3D extends VRML2 with support for CAD, geospatial, humanoid animation and NURBS. It also provides for multi-stage and multi-texture rendering. Each new iteration of the file format brings more modern functionality, headed up by the Web3D Consortium.

VRML2 (and its brotheren X3D) continue to be two of the very best of non-MCAD file formats. Many people (wrongly) believe that FBX is the primary "translation file format" but VRML2 pre-dated it by at least 10+ years and has equally good or better functionality (and in an open, non-proprietary specification).

VRML1 and VRML2 are 3D file formats with a long and complex history. They were originally developed in the mid 1990s to define 'interactive 3D worlds' on the then-new World Wide WEB. However, statistically speaking, VRML2 became more well known as a high quality "data translaton and storage" file format, partly due to Okino pushing it as such a standard in the industry. It was implemented by a good number of 3D software packages and hence became a "reliable back door" to convert 3D assets out of those packages before FBX, DWF, COLLADA, U3D and other similar file formats came along in the mid to late 2000s, or glTF in the late 2010's. So many new 3D file formats were introduced between 2005 and 2007 that many quickly died away or just became ghosts of the past.

Its brothern are also known as VRML2, Classic VRML, VRML97, VRML1 and Inventor2.