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Home > Supported File Formats > OpenFlight to LightWave


How to convert OpenFlight (.flt) to LightWave (.lws,.lwo)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

OpenFlight

OpenFlight is an industry standard realtime 3D scene description format developed, owned and maintained by Presagis, Inc. OpenFlight is the most widely used file format for visual simulation databases and is supported by dozens of vendors of realtime 3D tools. Military visual simulation includes battle simulation, fighter jet flight simulation, tank simulation. Visual simulation also includes geospecific terrain for accurate realtime fly through of regions of the planet.

In visual simulation, OpenFlight is the defacto standard format. OpenFlight is also prevalent in the PC animation and modeling communities for optimizing and tagging 3D data for realtime playback. As application examples, in the visual simulation industry OpenFlight is the format for entire worlds. In the entertainment industry it is widely used for level building in realtime games and in the AES or urban simulation industries it is used to organize and optimize scenes for realtime walkthroughs.

     

LightWave

LightWave is a well known and respected DCC/Animation system which has been around since the early days of the Amiga. It continues to be developed by Newtek Inc.

Okino implemented the main system to read and write LightWave .lwo and .lws files as of 1993, with the peak demand for our LightWave converters being throughout the 1990s and into the early 2000s, after which other animation systems became more popular (3ds Max, Maya and Softimage).

Fortunately a copy of the LightWave software is not needed to convert to/from the .lws and .lwo formats (as otherwise is the defacto case for the 3ds Max and Maya animation systems). The general scene data is stored in the ASCII .lws scene file whereas the binary .lwo file contains the geometry and material information.