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Home > Supported File Formats > LightWave to FlexSim


How to convert LightWave (.lws,.lwo) to FlexSim?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

LightWave

LightWave is a well known and respected DCC/Animation system which has been around since the early days of the Amiga. It continues to be developed by Newtek Inc.

Okino implemented the main system to read and write LightWave .lwo and .lws files as of 1993, with the peak demand for our LightWave converters being throughout the 1990s and into the early 2000s, after which other animation systems became more popular (3ds Max, Maya and Softimage).

Fortunately a copy of the LightWave software is not needed to convert to/from the .lws and .lwo formats (as otherwise is the defacto case for the 3ds Max and Maya animation systems). The general scene data is stored in the ASCII .lws scene file whereas the binary .lwo file contains the geometry and material information.

     

FlexSim

FlexSim Simulation Software, developed by FlexSim Software Products, is one of the more powerful tools for modeling, analyzing, visualizing, and optimizing any imaginable process - from manufacturing to supply chains, abstract examples to real world systems, and anything in between.

Okino has long been a key provider of high quality and robust conversion solutions to FlexSim users. The technically best way to move 3D assets into FlexSim, via Okino's conversion software, is with the VRML1 file format. FlexSim also supports the 3ds, DXF, STL and SketchUp file formats.