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Home > Supported File Formats > LightWave to HOOPS HSF


How to convert LightWave (.lws,.lwo) to HOOPS HSF?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

LightWave

LightWave is a well known and respected DCC/Animation system which has been around since the early days of the Amiga. It continues to be developed by Newtek Inc.

Okino implemented the main system to read and write LightWave .lwo and .lws files as of 1993, with the peak demand for our LightWave converters being throughout the 1990s and into the early 2000s, after which other animation systems became more popular (3ds Max, Maya and Softimage).

Fortunately a copy of the LightWave software is not needed to convert to/from the .lws and .lwo formats (as otherwise is the defacto case for the 3ds Max and Maya animation systems). The general scene data is stored in the ASCII .lws scene file whereas the binary .lwo file contains the geometry and material information.

     

HOOPS HSF

The HOOPS Stream File (HSF) file format allows highly compressed files containing 3D data and bitmap images to be streamed over Internet connections of any bandwidth. Okino knows of the HSF file format very well as we have been involved with its evolution since the year 2000.

The legacy HSF file format was created by Ithaca Software in the mid 1980's as an efficient, light weight, compressed 3D visualization format. Thereafter it was adapted and adopted by Tech Soft 3D in the early 2000s for use in other rebranded file formats such as EASM (for SolidWorks), ICS (for IronCAD) and DWF-3D (for Autodesk).