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Home > Supported File Formats > PTC Creo/View to OpenFlight


How to convert PTC Creo/View (ProductView,.pvs,.pvz,.ol) to OpenFlight (.flt)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

PTC Creo/View

ProductView, now Creo Elements/View, is a 3D visualization tool developed by PTC. PTC is also known for their other software packages such as Creo Elements/Pro (previously known as Pro/Engineer) and Creo Elements/Direct (previously known as CoCreate).

For over 3 decades Okino has been a primary conversion partner of PTC, especially for our core business focussing on the conversion of PTC's native ProE/Creo (ASM and PRT) and ProductView (PVS, PVZ, OL) files.

Okino licenses the real and actual ProE/Creo runtime toolkits from PTC directly and hence provides the functionality to import native ProductView .PVS, .PVZ and .OL files.

     

OpenFlight

OpenFlight is an industry standard realtime 3D scene description format developed, owned and maintained by Presagis, Inc. OpenFlight is the most widely used file format for visual simulation databases and is supported by dozens of vendors of realtime 3D tools. Military visual simulation includes battle simulation, fighter jet flight simulation, tank simulation. Visual simulation also includes geospecific terrain for accurate realtime fly through of regions of the planet.

In visual simulation, OpenFlight is the defacto standard format. OpenFlight is also prevalent in the PC animation and modeling communities for optimizing and tagging 3D data for realtime playback. As application examples, in the visual simulation industry OpenFlight is the format for entire worlds. In the entertainment industry it is widely used for level building in realtime games and in the AES or urban simulation industries it is used to organize and optimize scenes for realtime walkthroughs.