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Home > Supported File Formats > XGL to Houdini


How to convert XGL (ZGL) to Houdini?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

XGL

XGL/ZGL is a legacy 3D polygonal mesh file format that had been created by the RealityWave company in the late 1990s. AVEVA purchased RealityWave and integrated the file format into their PDMS products. Some other companies had added XGL/ZGL exporters into their software such as CATIA, MicroStation and Solid Edge.

As explained on the Okino ZGL import converter page, files can be imported from AVEVA PDMS via the ZGL file format and AVEVA's 'rvm2zgl.exe' program. However, in more recent years, you can export DWF-3D files from AVEVA PDMS and import those files directly into Okino software.

     

Houdini

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS software tools. Houdini is most commonly used for the creation of visual effects in film and television.

Being both from Toronto, Okino has known the original 3 developers of the PRISMS/Houdini software since 1991 and have kept a close relationship with some of them. Given the very niche markets into which Houdini has been sold since the mid 1990s, we do not get many requests for the conversion of data in or out of Houdini compared to our primary 3dsMax/Maya/Cinema-4D daily requests. Nevertheless, we developed our FBX and COLLADA converter modules to be compliant with the Houdini software.