Bl
Bl
Bl
Bl
Bl
You are here:   Home »  Products »  PolyTrans|CAD+DCC  
Bl

Home > Supported File Formats > 3MF to Unreal Engine


How to convert 3MF to Unreal Engine?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

3MF

3MF, 3D Manufacturing Format, is a modern replacement for the legacy STL (StereoLithography) file format with an explicit focus on the proper transmission of CAD and non-CAD model data for 3D printing as well as to downstream services and platforms. From Okino's long term perspective, the VRML2 file format was and is "just as good" for such requirements but never had the correct understanding nor traction since its introduction in 1995.

Features of 3MF over the legacy STL format includes: geometry instancing support, layered texture maps, multiple layers of UV texture coordinates, vertex colors and extended material types.

History, features, overviews, implementation partners and more can be read on the 3MF Consortiumís web site.

Note: Microsoft Windows uses the 3D Manufacturing Format (.3mf) for all 3D printing tasks.

Please also refer to the 3MF export converter for more information related to 3MF.

     

Unreal Engine

Unreal Engine (UE) is a popular 3D computer graphics game engine developed by Epic Games. It is available as open source and is free to use until a title earns a specific dollar value in revenue.

Okino has long supported Unreal Engine as the first and main 3D conversion program to do so. In the simplest terms possible, conversion from Okino software to Unreal Engine is done via the FBX file format.

For those who may be unaware of Okino software, for over 30+ years we have been the pioneer 3D conversion company that wrote the rule book on how DCC, animation and MCAD data is to be cross-converted between all major 3D programs and file formats. Key uses of our software for Unreal users has been for the conversion of all major MCAD data formats into a highly optimized and efficient form for realtime usage within the Unreal Engine. We also invented the processes for animation + skinning/bones cross conversion so that is well supported for Unreal Engine. As a minor point of interest, Okino was also the very first implementor of the FBX file format as of 2002, long before Autodesk bought the bankruptcy assets of Alias Research and provided free access to the FBX SDK; hence, we provide highly reliable and robust FBX v5/v6/v7 support.