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Home > Supported File Formats > Blender to FlexSim


How to convert Blender (.blend) to FlexSim?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Blender

Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender v1.0 was first released in January 1995.

Based on decades of hand's on experience with Blender, 3D files can be imported and exported between Okino's conversion software and Blender using COLLADA. Second runner-up would be FBX. Okino software allows for the conversion of all major 3D DCC, animation, CAD, MCAD, GIS and AEC files for Blender usage. The .blend native file format is not directly supported.

     

FlexSim

FlexSim Simulation Software, developed by FlexSim Software Products, is one of the more powerful tools for modeling, analyzing, visualizing, and optimizing any imaginable process - from manufacturing to supply chains, abstract examples to real world systems, and anything in between.

Okino has long been a key provider of high quality and robust conversion solutions to FlexSim users. The technically best way to move 3D assets into FlexSim, via Okino's conversion software, is with the VRML1 file format. FlexSim also supports the 3ds, DXF, STL and SketchUp file formats.