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Home > Supported File Formats > HOOPS HSF to glTF


How to convert HOOPS HSF to glTF?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

HOOPS HSF

The HOOPS Stream File (HSF) file format allows highly compressed files containing 3D data and bitmap images to be streamed over Internet connections of any bandwidth. Okino knows of the HSF file format very well as we have been involved with its evolution since the year 2000.

The legacy HSF file format was created by Ithaca Software in the mid 1980's as an efficient, light weight, compressed 3D visualization format. Thereafter it was adapted and adopted by Tech Soft 3D in the early 2000s for use in other rebranded file formats such as EASM (for SolidWorks), ICS (for IronCAD) and DWF-3D (for Autodesk).

     

glTF

As described more extensively on Okino's dedicated glTF converter page, glTF is a newer 3D file format designed for the "last mile" of efficient, real-time delivery of 3D assets for Web-based browsers, AR/VR applications and gaming applications, amongst others. It is generally not to be considered as a long term and high fidelity 3D data storage format (such as FBX, COLLADA or VRML2) but rather an efficient transmission and viewing 3D file format. It has begun to gain good traction in recent years.

glTF stands for Graphics Language Transmission Format. glTF is intended as a vendor-neutral distribution format for 3D content, bridging the gap between 3D content creation tools and applications displaying 3D graphics. It is fully graphics API and operating system-independent.

Okino has one of the most extensively developed and refined implementations of glTF for both import and export.