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Home > Supported File Formats > Vectorworks to 3ds Max


How to convert Vectorworks (.vwx) to 3ds Max (.max)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Vectorworks

Vectorworks is a computer-aided design (CAD) and Building Information Modeling (BIM) software program developed by Nemetschek Vectorworks that is used for drafting, technical drawing and 3D modeling. Vectorworks offers 2D, 3D, production management, and presentation capabilities for all phases of the design process.

Vectorworks exports to various 3D file formats with varying degrees of integrity. There are several "best conversion" methods from Vectorworks which will retain the geometry, part naming, assembly hierarchy, materials and texture map associations.

Based on real tests of complex Vectorworks models, you can export the model from Vectorworks using the Cinema-4D .c4d, COLLADA .dae, FilmBox .fbx and/or DWF-3D .dwf file formats. Please make sure to choose the correct Vectorworks export radio button option to retain the class structure (so that the part naming and assembly hierarchy is exported).

     

3ds Max

3ds Max has been the flagship DCC/Animation system of Autodesk since its introduction in 1996. It replaced 3D Studio R1-R4 which was a DOS based variation. Both were developed by the Yost Group and licensed to Autodesk.

As is very little understood, no program on this planet can read or write 3ds Max ".max" files because the full geometry modifier stack of the 3ds Max software, and its various plugin modules, are needed in order to properly evaluate the file before it can be rendered. This is what forced Okino to write its PolyTrans-for-3dsMax system, which allows for all Okino 3D converters to run within 3ds Max itself. For example, if you want to convert to/from CINEMA 4D (.c4d files) then you would do so entirely inside of 3ds Max.

Okino has a very long history with 3ds Max as it got on board in 1986 when Tom Hudson (of the Yost Group) first released "CAD-3D" on the Atari|ST computer. That program morphed into 3D Studio on DOS (.3ds file format) and then into 3ds Max (.max file format).

Note: Please do not confuse the 3D Studio's .3ds format with the 3ds Max .max format. You will find throughout the 3D industry that some companies refer to .3ds as the "3ds Max file format" but this is not true. The native file format of 3ds Max is the .max format, whereas .3ds is just a legacy import/export file format ported over to 3ds Max by Tom Hudson during the transition from 3D Studio R4 back in the early 1990s. DO NOT use the .3ds file format to convert to/from 3ds Max but rather use Okino's dedicated PolyTrans-for-3dsMax plug-in system for 3ds Max.