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Home > Supported File Formats > XGL to Blender


How to convert XGL (ZGL) to Blender (.blend)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

XGL

XGL/ZGL is a legacy 3D polygonal mesh file format that had been created by the RealityWave company in the late 1990s. AVEVA purchased RealityWave and integrated the file format into their PDMS products. Some other companies had added XGL/ZGL exporters into their software such as CATIA, MicroStation and Solid Edge.

As explained on the Okino ZGL import converter page, files can be imported from AVEVA PDMS via the ZGL file format and AVEVA's 'rvm2zgl.exe' program. However, in more recent years, you can export DWF-3D files from AVEVA PDMS and import those files directly into Okino software.

     

Blender

Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender v1.0 was first released in January 1995.

Based on decades of hand's on experience with Blender, 3D files can be imported and exported between Okino's conversion software and Blender using COLLADA. Second runner-up would be FBX. Okino software allows for the conversion of all major 3D DCC, animation, CAD, MCAD, GIS and AEC files for Blender usage. The .blend native file format is not directly supported.