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Home > Supported File Formats > 3MF to Universal Scene Description


How to convert 3MF to Universal Scene Description (.usd,.usda, .usdc.usdz)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

3MF

3MF, 3D Manufacturing Format, is a modern replacement for the legacy STL (StereoLithography) file format with an explicit focus on the proper transmission of CAD and non-CAD model data for 3D printing as well as to downstream services and platforms. From Okino's long term perspective, the VRML2 file format was and is "just as good" for such requirements but never had the correct understanding nor traction since its introduction in 1995.

Features of 3MF over the legacy STL format includes: geometry instancing support, layered texture maps, multiple layers of UV texture coordinates, vertex colors and extended material types.

History, features, overviews, implementation partners and more can be read on the 3MF Consortium’s web site.

Note: Microsoft Windows uses the 3D Manufacturing Format (.3mf) for all 3D printing tasks.

Please also refer to the 3MF export converter for more information related to 3MF.

     

Universal Scene Description

The USD format (“Universal Scene Description”) is an open 3D model and scene format designed for efficient storage and streaming of 3D asset data. It is a high-performance extensible framework and ecosystem for describing, composing, simulating, and collaboratively navigating and constructing 3D scenes. An extensive overview of USD is provided in the Okino USD documentation.

Pixar Animation Studios originally created the USD platform (as its fourth generation variation after its Marionette & Preso systems) to improve studio-wide collaborative workflows. USD provides a concept of "scene composition", building a unified scene from potentially thousands of loosely-coupled source assets. For example, the mesh, rigging, materials, and animation for a single model might all come from different "layers" (files), each created and maintained by a different artist or department. Layers can store multiple "variants" of any given data, helping to solve problems of versioning/approval. The coupling between layers is very dynamic and loose, allowing for greater flexibility during the production process. The entire USD system is designed to facilitate a large studio making feature films, with all of the scale that that implies.

USD should be considered more of a code framework (“OpenUSD”) for use in group collaboration, to help with the aggregation of various 3D data sources into a unified scene through a process referred to as scene composition. A subset of that code framework provides for reading and writing USD disk-based files as well as rendering USD scenes (Hydra). The system is rather complex to implement (for software developers) and to use (from first principles) as a 3D graphics artist. The USD file format itself is not for faint of heart and is best read/written using the OpenUSD SDK + various programming APIs. More commonly used ASCII 3D file formats such as COLLADA, VRML2 and Wavefront OBJ are much easier to manipulate/understand/use on a human level basis.

File extensions used by the standard include:

  • .usd, Either ASCII or binary-encoded
  • .usda, ASCII encoded
  • .usdc, Binary encoded
  • .usdz, Zero-compression, unencrypted zip file