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Home > Supported File Formats > Universal Scene Description to STL


How to convert Universal Scene Description (.usd,.usda, .usdc.usdz) to STL (StereoLithography)?


PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team.

     

Universal Scene Description

The USD format (“Universal Scene Description”) is an open 3D model and scene format designed for efficient storage and streaming of 3D asset data. It is a high-performance extensible framework and ecosystem for describing, composing, simulating, and collaboratively navigating and constructing 3D scenes. An extensive overview of USD is provided in the Okino USD documentation.

Pixar Animation Studios originally created the USD platform (as its fourth generation variation after its Marionette & Preso systems) to improve studio-wide collaborative workflows. USD provides a concept of "scene composition", building a unified scene from potentially thousands of loosely-coupled source assets. For example, the mesh, rigging, materials, and animation for a single model might all come from different "layers" (files), each created and maintained by a different artist or department. Layers can store multiple "variants" of any given data, helping to solve problems of versioning/approval. The coupling between layers is very dynamic and loose, allowing for greater flexibility during the production process. The entire USD system is designed to facilitate a large studio making feature films, with all of the scale that that implies.

USD should be considered more of a code framework (“OpenUSD”) for use in group collaboration, to help with the aggregation of various 3D data sources into a unified scene through a process referred to as scene composition. A subset of that code framework provides for reading and writing USD disk-based files as well as rendering USD scenes (Hydra). The system is rather complex to implement (for software developers) and to use (from first principles) as a 3D graphics artist. The USD file format itself is not for faint of heart and is best read/written using the OpenUSD SDK + various programming APIs. More commonly used ASCII 3D file formats such as COLLADA, VRML2 and Wavefront OBJ are much easier to manipulate/understand/use on a human level basis.

File extensions used by the standard include:

  • .usd, Either ASCII or binary-encoded
  • .usda, ASCII encoded
  • .usdc, Binary encoded
  • .usdz, Zero-compression, unencrypted zip file

     

STL

STL (StereoLithography) is one of the industry's oldest (and simplest) 3D file formats created back in 1987 for 3D Systems' first commercial 3D printer. It is widely used for rapid prototyping, 3D printing and CAM. Okino has provided one of the very first and still primary STL export conversion systems for close to 3 decades.

Please take note that there is no 3D file format which is much simpler than STL. It is not a high-end, high fidelity 3D conversion file format as many people have come to wrongly believe. Rather, STL defines just a raw triangulated polygon mesh with no smoothing information (vertex normals), no uv texture coordinates, no assembly hierarchy part naming or any material assignments. 3MF and VRML2 are often much better file formats for moving 3D datasets into downstream programs and/or 3D printers.

The Okino STL exporter WEB page provides good graphical tutorial about how to convert CAD file data into STL and also how to clean a 3D model which is 'almost water tight'.