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This panel controls the output of geometric items (meshes and trimmed NURBS), materials and texture definitions.
This panel controls the processing options of the polygon mesh exporter "engine". This dialog box controls how referenced bitmap files will be handled during the export process. The three options are basically: This panel controls how bitmap file paths will be processed before being placed in the exported FBX file. File paths are used to proceed bitmap image filenames and basically allow specific directory or URL paths to be assigned to a bitmap image. This panel controls the export "animation conversion engine". This engine allows any form of animation data (TCB, Bezier, Euler, Quaternion, etc). to be exported in the format desired by the export converter mechanism.
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