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The Industry Standard CAD+DCC 3D Translation System for 3ds Max


[3ds Max Screen Snapshot]

PolyTrans-for-3dsMax is one of the most universally owned and used core technologies deeply integrated into 3ds Max, which allows it to natively convert between all major 3D CAD/MCAD, DCC/Animation, Skinning/Skeleton/Bones & VisSim file formats with full professional fidelity (some conversion pipelines are import or export only). It has been in constant daily use for well over 20 years by many tens of thousands of the world's best known companies, from ILM to Disney to Boeing to BMW and almost every top named company as broken out here. Hence, this is extremely stable and well refined conversion software. A license to PolyTrans-for-3dsMax comes with each base-level version of PolyTrans and NuGraf.

[3ds Max Screen Snapshot]

Please refer to 'PolyTrans-for-Maya' and its associated 'Product Description' section which provides a complete overview and technical explanation of PolyTrans-for-3dsMax (both are mirror twins of each other).

The PolyTrans-for-3dsMax help documentation can be read online by clicking here (.chm format). Due to Windows security you may need to do this to view the .chm file: (1) download the .chm help file to your machine, (2) right click on the file in Windows Explorer and choose "Properties", (3) click the "Unblock" button.




Product Descriptions for the Autodesk Multi-Media Catalog




Large scene engineering visualization of a CB&I Oil Refinery. Converted, processed and optimized from native AutoCAD models into 3ds Max via PolyTrans-for-3dsMax. © EPIC Software and CB&I.



Arrow The Industry Standard Pipeline for Bidirectional 3ds Max <--> Maya Conversions

A pivotal aspect of the Okino software for many of our users are the PolyTrans-for-3dsMax and PolyTrans-for-Maya native plug-in systems. These modules allow 3ds Max and Maya to directly import/export all of the Okino supported file formats from within their respective user interfaces. Other common uses of the plug-in systems is for bidirectional 3ds-Max/Maya conversions (via the Okino .bdf file format), import & optimization of large CAD datasets from all major 3D CAD packages & file formats, import/export to all 3D VR/AR & gaming file formats (including skinned mesh and skeleton conversions), OpenFlight VisSim conversions, and of course bidirectional conversions to most other 3D file formats and software packages (from LightWave, to CINEMA 4D, Maya, COLLADA, FBX, COLLADA, VRML2/X3D, SketchUp and dozens more).

Click image to view larger 800x950 pixel version

[MAX and Maya data echange]