"PolyTrans is a true 'workhorse' application. I've used it frequently on very large files and it has not
choked, crashed, or needed to be reinstalled in three years, and this is on a Macintosh in VirtualPC.
This software has become the indispensible hub of my daily work."
Mark Banas, MAB3D.com
[To read more unsolicited customer testimonials, please click here]
If you have any trouble installing or using the demos, email support@okino.com
A fully functional working version of the stand-alone PolyTrans and NuGraf software packages are
available for immediate download for Microsoft Windows. In addition, a secondary and optional download of the "Okino Plug-Ins Super Installer" will
allow you to install native Okino import/export converters directly into 3ds max, Maya, Autodesk Softimage and (import only to) Adobe Director.
!! If you are using 3ds Max or Maya then it is imperative to install the Okino
PolyTrans-for-Max and/or
PolyTrans-for-Maya sub-products, as noted on the next demo information
page. These have consumed most of our last 1.5 decades of DCC/Animation development work, and hence
it is most important to utilize these native conversion systems instead of using the early 90's .3ds and OBJ
file formats.
Once you have entered the user information on this
WEB page please press the "Register and Begin Download" button at the bottom of
this page to download the software.
Demo Limitations
The demo is limited in the following manner:
Exported 3D files and files viewed in the OpenGL view windows will have every fifth
polygon removed. As noted below, press the "Render" button on the vertical toolbar within the
stand-alone NuGraf or PolyTrans software to see the model with no holes poked in them. Data imported
into 3ds Max and Maya, via the native plug-in systems, will have these holes poked in the datasets as well,
otherwise the software would be fully functional and there would be no need to pay for the software.
Okino native .bdf scenes cannot be saved to disk in the stand-alone software,
A small watermark bitmap will appear in the lower-left corner of all rendered images,
Texture files used for rendering or re-export will have black lines added to them,
Only the first 25% of object animation keyframes will be converted,
No camera animation data will be converted (except for Renderman RIB),
All trimmed NURBS patches will be converted to polygons prior to export to Softimage, IGES and RIB format, or when NURBS are imported into Maya via PolyTrans-for-Maya.
Skeleton & mesh skinning will be fully functional, and bidirectional, between 3ds max, Maya, Lightwave, Autodesk Softimage, DirectX, FBX, Collada and U3D.
However, skinned meshes exported to DirectX in demo mode do not load into many DirectX viewers due to the '5th polygon removal' demo
mode restriction (the DirectX engine requires a continuous mesh, not one with holes). Email support@okino.com
if you would like a DirectX test conversion done without any demo mode restrictions.
!! NOTE !! - For those new to the world of data translation, the only important
aspect of the software you should really want to test with your datasets is the import process
and not the re-export process. Once you have imported the dataset into Okino's stand-alone
PolyTrans or NuGraf software you can press the "Render" button to see the imported
model with no demo limitations (no holes). Whatever you see in the scanline/ray-traced rendering is
always what you will get when exported to any of the 3D file formats supported by Okino software.
Okino software is system-architected and direct-developer supported by Robert Lansdale (our CTO), who
works "one on one" with each and every customer who approaches him. We do not run a face-less company -- customer
communication is front and central to everything we do each day. As such, if you would like
a non-demo conversion done by Robert, or chat with him about the best choice of import/export converters and
options to use, then please email him now.
You should get a response back within a few minutes, or at most 4-6 hours during any 24 hours period, 7 days a week.
Writing New Plug-Ins for PolyTrans & NuGraf
Since 1988 Okino has been developing an extensive series of APIs that allow third party developers to easily write new plug-in modules for
Okino's NuGraf and PolyTrans products. These are highly developed and documented, made available to third party developers by way of the "Okino Plug-Ins SDK". Using the SDK, a wide variety of plug-in module types can be created, from import converters, export converters and "System Level" plug-in modules. Click here to see some examples of Okino plug-in modules developed and distributed by third party developers.
Enter User Information & Proceed to Download
If you have any trouble downloading the demos, or this form does not work with
your browser, then please mail support@okino.com.