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This import converter reads in motion capture data from the Biovision (BVH) and Acclaim (.amc and .asf) file formats. These file formats describe animated skeletons in terms of joints (Biovision), bones (Acclaim), hierarchy and angle constraints. The following image shows an two skeletons of Kung Fu artists from a BVH file captured by Giant Studios (Motion Capture Data Provided by Giant Studios. All Rights Reserved.).
PolyTrans/NuGraf also includes a corresponding BVH/Acclaim exporter.
Okino's skeletal animation system, based on joint hierarchies, also provides for full inverse kinematics (IK) node tagging. To simplify the subsequent manipulation of the imported skeletal hierarchy, both BVH and Acclaim importers set all the IK flags upon importing the file. For example, all the degree of freedom flags and the root/joint/end effector flags are set automatically; in case of an Acclaim file, joint limits will also be set if the source file contains limit information.
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