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Bright Living Room

This is another scene created by Okino's Mark Zadel. Mark was given a real picture of this room which originally appeared in an architectural magazine and was asked to simulate the image to the best of his abilities using the NuGraf software. Mark set forth to model the room and all the objects using Lightwave then used the NuGraf Rendering System software to arrange the objects in the room, assign texture maps, place light sources and render the final image.

Of particular interest in this scene are the shadows which shine from the right side of the room onto the back wall - notice how well defined and sharp they are. Also, all plants and bushes seen in the image are actually bitmap images that have been texture mapped onto rectangular polygons (the black areas in the bitmap images have been made transparent using NuGraf's alpha channel capabilities). The mountain is actually a bitmap image placed in the background of the scene.

The final rendered image consisted of 60,000 polygons, 37 texture maps and used 3 light sources (all of which cast shadows).