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This scene was created to demonstrate NuGraf's capabilities at creating photo-realistic images. The chair was imported into NuGraf from a Lightwave file from the Light-Rom3 CD collection. Texture coordinates were added to the chair top, chair sides and chair cushion using cylindrical and orthographic texture projection methods. The wood texture is mahogany with 25% bump mapping (the bump mapping can be seen in the highlight on the chair top). Two lights shine on the scene, a spotlight from the upper left (casting a shadow) and a directional light from the upper right. The reflection on the floor was created by the automatic planar reflection mapping code within the NuGraf renderer.
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