![]() |
| You are here: Home » Specialized Sections » -Welcome Autodesk Inventor Users |
|
|
This scene was created to demonstrate how a 2d scanned bitmapped texture could be easily wrapped around the curved surfaces of a couch. The couch itself was imported into the NuGraf Rendering System software as a Lightwave model from the LightROM-3 CDROM. The polygon picking mechanism and the "move polygons to new object" command of NuGraf was then used to break apart the model into separate pieces. At this stage the interactive "texture projection" routines were used to assign texture coordinates to the various pieces of the model. The assignments are as follows:
The floor, wall and couch are covered with 2d scanned bitmap textures. The base of the lamp uses 2 layered textures; the first is a scanned marble texture and the second is a 2d bump map texture of white circles that produces a depressed dent effect. The texture map used on the wall is also used to bump map the wall; the effect is to give the wall texture some "depth" at the expense of increased rendering time. Four light sources illuminate the scene:
All textures use MIPmap filtering to eliminate texture filtering artifacts.
|