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This image is an architectural rendering of a suburban home which uses numerous scanned texture images. The house model, which was created in Lightwave and imported into the NuGraf Rendering System, was torn apart into individual pieces and texture coordinates added using the planar and box texture projection types. The windows, front door and the garage door are actually scanned bitmaps. The trees are also bitmap images which are texture mapped onto rectangular polygons; black areas of a tree image is used to make the polygon transparent (this uses NuGraf's alpha channel methods). Copyrights: The house model was taken from the "Light Rom 2" CDROM.
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