The Renderman RIB geometry export converter writes out the scene database to a
RenderMan RIB v3.1 compliant ASCII file which can then be read into other
programs, or more likely, be sent off to PIXAR's RenderMan renderer or
the BMRT renderer. The converter exports meshed geometry (with proper segmentation so
that shaders are assigned properly), trimmed NURBS, bicubic patches, cameras, lights,
embedded material definitions, texture creation commands and animation of frames.
Automatic bitmap conversion or filename extension renaming is also performed.
The converter writes out a full RIB specification that can be read into a RIB
compliant renderer and rendered immediately. It has been tested with PIXAR's
RenderMan for Windows v1.2 and BMRT v2.3.6. The converter primarily outputs
optimized indexed polygon arrays using the "PointsPolygon" and
"PointsGeneralPolygons" primitives but will also output fully trimmed NURBS
patches and (non-trimmed) bicubic patch primitives directly. For your
information, Renderman renders trimmed NURBS patches incredibly fast! Camera
and object animation data can also be output; a Renderman 'Frame' is output
for each frame in the scene, with each frame containing the cameras and
geometry translated to that frame's time.
"Main" Panel Dialog Box Options:
If this radio button is chosen then all polygons will be output as convex
polygons. All concave polygons with holes will be triangulated prior to
output; the 'RiPointsPolygon' primitive will be used to output the mesh data.
Concave Polygons with Holes
If this radio button is chosen then all polygon data will be output without
any modification to the 'RiPointsPolygon' primitive if all the polygons are
convex, else the 'RiPointsGeneralPolygons' primitive will be used to output
the mesh if it has holes or has concave polygons. This option has no
significance is the data is being directly exported from 3D Studio MAX (in
which all meshes are triangles).
Triangulate Polygons with 5 or More Sides
If this option is enabled (checkmarked) then polygons with 5 or more sides
(polygons which are not triangles or quads) will be triangulated prior to
being output to the RIB file.
Reverse orientation of all polygons and normals
If this option is enabled (checkmarked) then the orientation of all polygons
will be reversed (this will effectively swap the orientation of the polygons'
Flip normals of all polygons
If this option is enabled (checkmarked) then the vertex normals of each
polygon will be flipped.
Output NURBS Patches as Polygons
If this checkbox is checkmarked then any internal NURBS patches within the
current scene database will be tessellated and output as polygon data. If
this option is disabled (which is the default) then NURBS will be output to
the RIB file as NuPatch primitives.
Output Bicubic Patches as Polygons
If this checkbox is checkmarked then any internal bicubic patches within the
current scene database will be tessellated and output as polygon data. If
this option is disabled (which is the default) then the patches will be
output to the RIB file as PatchMesh primitives.
The following options allow control the Renderman rendering process and where
the finished image is to saved to disk.
Output to TIFF Image File
This browser allows you to select a filename for the TIFF image to be saved
from the Renderman-compliant renderer. This filename will be stored in the
RIB file as a 'Display' command. If no filename is selected then a default
filename will be placed in the RIB file, but commented out.
Output Image Size
These options allow the output image resolution size to be set. The 'Current'
radio button selects the resolution currently defined inside the scene
database; the 'User Specified' radio button allows you to specify the X and Y
resolution. The default is 640x480 pixels.
These options control the on/off state of the Renderman renderer's anti-
aliasing state and how much anti-aliasing is performed.
Enable Image Anti-Aliasing
If enabled, the 'PixelSamples' RIB command will be output to the file using
the number of samples shown on the dialog box. 2x2 samples should be used as
"Enables" Panel Dialog Box Options:
Output Mesh Geometry
If enabled, mesh geometry will be output to the RIB file.
Output NURBS Patches
If enabled, any trimmed or untrimmed NURBS patches will be output to the RIB
Output NURBS Trim Curves
If enabled, any existing trim curves associated with a NURBS patch will be
output to the RIB file.
Output Vertex Normals (If Present)
If this option is enabled (checkmarked) then vertex normals will be output to
the RIB file along with the mesh data.
Output (u,v) Texture Coordinates (If Present)
If this option is enabled (checkmarked) then texture (u,v) coordinates will
be output to the RIB file along with the mesh data.
If enabled, the currently selected camera will be output to the RIB file.
If enabled, all light sources will be output to the RIB file.
Output Shader References
If enabled, references to Renderman stock shaders will be output to the RIB
file before each mesh primitive.
Output Texture Filename References
If enabled, any shader which has a 2d bitmap texture map assigned to it will
be output to the RIB file using a 'paintedplastic' shader with the bitmap
referenced via a 'texturefilename' attribute of the shader. If disabled, no
filename will be output and the 'paintedplastic' shader will be replaced by
the simpler 'plastic' shader.
Output BMRT Renderer Specific Commands
If enabled then commands specific only to the BMRT renderer will be output to
the RIB file (such as options to enable shadow casting).
Output Verbose Texture/Material Info In Comments
If this option is enabled (checkmarked) then the RIB file will be embedded
with detailed information about each texture definition and surface
definition (material) that exists within the converter's internal 3d
database. This information is completely meaningless to a RIB renderer and as
such is encapsulated in a block comment. However, this information can be
parsed by external applications (as a preprocessor stage prior to sending the
RIB file to a RIB renderer) for use in attaching more powerful Renderman
shaders to the exported RIB file. Please contact Okino Computer Graphics for
more information about the format of each attribute within this comment
If this option is enabled (checkmarked) then MakeTexture commands will be
output to the RIB file which are used to convert TIFF bitmap images into
PIXAR Renderman's internal bitmap texture format. The MakeTexture command is
not required by the BMRT renderer. If set to disabled then no texture mapping
related information will be output.
Output RIB File(s) To a New Sub-Directory
If enabled (checkmarked) then the exported RIB files (and auto-converted
bitmaps) will be saved to a new sub-directory which has the same name as the
exported file. This is useful if you will be outputting one file per frame.
"Auto-Convert Bitmaps" Panel Dialog Box Options:
Please refer to the common explanation in the Wavefront Geometry Export Converter page. These options allow any bitmap referenced by the internal
scene to be converted to a specific image file format for the destination
Renderman renderer; most RIB renderers use the TIFF image file format.
The following options control the export of animation data to a Renderman RIB
Enable Animation Data Output
If enabled (checkmarked) then for each frame in the animation the camera and
objects in the scene will be evaluated and a complete RIB file representation
will be output for that frame time. Options are available to output a single
file with all the frames or multiple files with one frame each.
Output One RIB File Per Frame
If enabled (checkmarked) then a separate RIB file will be written to disk for
each frame of the animation. If disabled, only a single RIB file will be
output will all the frames in it.
Frames To Render
These options control which frames will be output to the RIB file:
Current Time = Output a single frame at the current time.
All (start to end) = Output all frames in current range.
From XX to YY = Output from the start frame to the end frame.
Specific Type-In = Output a selected number of frames. Syntax looks like: "1-20, 35, 50-100, 102, 104, 105".
Render Every Nth Frame = #
This type-in value allows a number of frames to be skipped between successive
frames. If set to 1 then all the frames specified in the 'Frames to Render'
section above will be output. If set to 2 then every 2nd frame will be
output, and so on.
Frame Rate = #
Internally, all animation data is stored in terms of time. However, RIB
animation data is output in terms of frames. To convert from time to frames,
this frame rate parameter is used. Common frame rates are 24fps (film), 25fps
(PAL) and 30fps (NTSC video). If your animation is 1 second long, and 30fps
is selected, then 30 RIB frames will be output.
If the 'Output one RIB file per Frame' option is chosen then the following
parameters determine how the RIB files are numbered:
Number of Digits = 3 or 4
This option determines the number of digits assigned to the filename. If set
to 3 then filenames will look like 'file_000.rib' else they will look like
Label with Actual Frame Number
When frames are not output in succession (due to the above selective frame
output options), enabling this checkbox will number the filenames with the
actual frame number. If un-checkmarked, then the filenames will be labelled
with a linear numbering scheme (1,2,3...) regardless of the actual frame
If NURB or Bicubic patches exist within the converter's internal database
then these will be written to the RIB file as "NuPatch" and "PatchMesh"
Any other primitives will be written as optimized indexed polygons using
the "PointsPolygon" or 'PointsGeneralPolygons' primitives. If a polygon has
holes then it will be triangulated unless the 'Output Meshes With Concave
Polygons and Holes' option is enabled. If vertex normals, vertex texture
coordinates, vertex colors or vertex opacity values are associated with the
polygons then they will be output as indexed arrays as well ("N", "st", "Cs"
and "O" RIB arrays).
If, within the converter's database, multiple materials are associated with
a single object then this converter will explode such objects so that each
exported RIB mesh primitive is associated with only one material definition.
The exported RIB file references only the "plastic" and "paintedplastic"
default RenderMan shaders. This seriously limits the amount of material
information that can be exported to the RIB file due to the simplicity of
If more than one texture map is assigned to a surface then only the first one will be output in the file.
Texture mapping scale and offset parameters are not output to the RIB file due to lack of such parameters in the standard RIB shaders.
No light source decay is output because the standard RenderMan light source shaders do not support arbitrary decay.
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RenderMan is a registered trademark of Pixar.
The RenderMan Interface Procedures and Protocol are Copyright 1988, 1989, Pixar. All Rights Reserved.