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The following images show some typical shader trees created by this exporter to replicate the internal shader system used by the Okino internal database.
This panel controls the output of 3D NURBS curves and 3D spline shapes. The NURBS curves are in no way related to the 2D trim curves of a NURBS surface. This dialog box controls how referenced bitmap files will be handled during the export process. The three options are basically: This panel controls how bitmap file paths will be processed before being placed in the exported file. File paths are used to proceed bitmap image filenames and basically allow specific directory or URL paths to be assigned to a bitmap image.
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