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Skeleton & Motorcycle

The file was imported using the 3DS import filter distributed with the NuGraf software; all geometry, materials, lights and camera definitions were properly converted. The scene was then slightly modified for better use of NuGraf textures, reflections and shadows. Several 3d procedural textures were applied to the skeleton and motorcycle, including bump maps to the skull, body and seat, and color procedural textures to the skeleton's chest and the ground plane. The chrome effect was simulated using a spherical environment map image of mountains and a lake. Two shadow casting lights illuminate the scene and an automatic planar reflection map has been assigned to the ground plane to produce the reflection. The background uses a linear gradient color scheme.